Ornament express is a puzzle game with a lot of interactable objects strewn about in the cabin of a train. This gave me a lot of freedom to create fun and interesting sounds for the player to discover.
Because the game was so full of little bits and pieces that needed audio feedback, I wasn’t going to accomplish all of it by myself. So I made a robust audio assets document and worked with programmers, artists and designers to get all of the sounds in the engine.
I created a how-to document so that others could help me implement SFX, including attenuation settings. This allowed me to focus on the more complex sounds, and tweaking the audio levels throughout.
Throughout the development of this project, we had a list of fun interactive objects on a big whiteboard. One of these was a turtle drum.
To support the feeling of joy and excitement that this game was all about, I decided it would be fun if it made the sound of a handpan, as it roughly resembles one.
During the development of the drum, I talked to the programmer implementing the drum how and when sounds would have to trigger, and I created a meta sound that could take in a single integer to determine the pitch of the sound. The open and clear communication between us led to the drum taking less than a week to come to fruition.