Climax Charity Game Jam

Small Dragon Big Appetite

During a 48 hour game jam hosted by Climax, I created a fun game together with ten other developers to raise money for charity.

About the project

Our plan for this game was to create a game that would look inviting and wholesome at first, only to then surprise you with over-the-top gruesome violence. A little bit like Happy Tree Friends. I was in charge of audio direction and most of my focus for the weekend was to facilitate this juxtaposition of cute and gruesome.

My contribution

During the game jam I contributed many sound effects to the game. I created cute and wholesome hops and magic spells, and gruesome chomps and screams to juxtapose them. In addition to this silly and over-the-top style, the game was set in a medieval fantasy setting, so I created an equally silly bard core soundtrack to go along with it.

Using contrast to design sounds

To emphasize the contrast between cute and gruesome that happy treefriends is known for, I used contrast between sounds. I created cute little hops using a synth in my DAW. This gave a clean and sweet gamey feel to the base movement. Then I recorded myself screaming, and used guttural sounds for the bite sound to create a very raw and realistic feel for the violence.

This ended up feeling a little bit out of place at first, so I pitched up the screams to make it sound a little bit more silly gruesome than just pure horror. This way it also fits better with the locomotion sounds of the bunnies.

Music

Our game was silly and over-the-top, and is set in a medieval bunny land. To invoke the silliness of the game while also being time-efficient, I decided to make a ragtime cover. However, to make the music allude to the medieval time period, I decided to make a bardcore cover. The time-appropriate instruments help ground the music in the game world, while the crazy tempo and patterns of the Charlston Rag invoke that silly mood I was going for.

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