Vana

Audio design of an otherworldly forest

Vana is a gloomy platformer set in an otherworldly forest between the afterlife and the living world. To convey such a mysterious yet vaguely familiar setting, I used the space recordings from NASA to form an ambience that vaguely resembles that of a forest. This ambience tries to frame the setting as familiar and comforting yet still otherworldly and strange.

This was my first major project where I was able to work as an audio designer. I learned a lot of new things from this project, including how to integrate Reaper, Wwise and Unreal into an audio workflow.

Music

Setting and mood through music

During the project there was not a lot of time to make intricate and varied music. So I focused on setting the tone and conveying the intended gameplay feeling.

You will hear this a lot in my music from video games. My strength lies in utilizing my tools and knowledge to create music that fits gameplay rather than music that takes center stage.